9/24/2008

1st demo reel

6 comments

this is my first demo reel, consists of my cg works in this vacation ...




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demo reels category

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now I'm finishing my 1st year vacation so i put all my CG works of this vacation in one demo reel ...

every period i'll compile my workS in a demo reel God willing ...

hope you like this category ...

as well comments are more than welcome ...

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9/23/2008

lovely villa

2 comments

this is small villa created by 3ds max 9 and v-ray renderer ...

render time: 1h. 17m.




hope you like it ...

comments are welcome ...

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Global switches - 3rd lesson

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in the name of allah ...

i finished right now two lessons and this will be the third god willing ...

*****

Global switches




Displacement - enables (default) or disables V-Ray's own displacement mapping. Note that this has no effect on standard Max displacement mapping, which can be controlled via the corresponding parameter in the Render Scene dialog.
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Lights - enables or disables lights globally. Note that if you uncheck this, V-Ray will use the default lights. If you do not want any direct lighting in your scene, you must uncheck both this and the Default lights parameters.
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Default lights - enables or disables the usage of the default lights when there are no light objects in the scene or when you have disabled lighting globally

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Hidden lights - enables or disables the usage of hidden lights. When this is checked, lights are rendered regardless of whether they are hidden or not. When this option is off, any lights that are hidden for any reason (either explicitly or by type) will not be included in the rendering.

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Shadows - enables or disables shadows globally.

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Show GI only - when this option is on, direct lighting will not be included in the final rendering. Note that lights will still be considered for GI calculations, however in the end only the indirect lighting will be shown.

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Reflection/refraction - enables or disables the calculation of reflections and refractions in V-Ray maps and materials.

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Max depth - enables the user to limit globally the reflection/refraction depth. When this is unchecked, the depth is controlled locally by the materials/maps. When this option is checked, all materials and maps use the depth specified here.

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Maps - enables or disables texture maps.

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Filter maps - enables or disables texture map filtering. When enabled, the depth is controlled locally by the settings of the texture maps. When disabled, no filtering is performed.

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Max. transp levels - this controls to what depth transparent objects will be traced.

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Transp. cutoff - this controls when tracing of transparent objects will be stopped. If the accumulated transparency of a ray is below this threshold, no further tracing will be performed.

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Override mtl - this option allows the user to override the scene materials when rendering. All objects will be rendered with the chosen material, if one is selected, or with their default wireframe materials if no material is specified.

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Glossy effects - this option allows the user to replace all glossy reflections in the scene with non-glossy ones; useful for test renderings.

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Don't render final image - when this option is on, V-Ray will only calculate the relevant global illumination maps (photon maps, light maps, irradiance maps). This is a useful option if you are calculating maps for a fly-through animation.

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Secondary rays bias - a small positive offset that will be applied to all secondary rays; this can be used if you have overlapping faces in the scene to avoid the black splotches that may appear.

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so, i finished this lesson, i know it's almost boring but it needs to be tried by you yourself so you can observe the meaning of each parameter ...

hope you make use of the lesson...

comments are welcome ...

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9/20/2008

classical time

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this is the first time to deal with classic designs though it wasn't my modeling ...

i used 3ds max 9 and v-ray renderer ...

render time :

first shot : 2h. 48m.
second one : 1h. 42m.





comments are welcome ...

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v-ray frame buffer - 2nd lesson

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in the name of allah ...

this will be the second v-ray lesson in this series ...

*****

v-ray frame buffer




Show last VFB - If you have rendered to the V-Ray VFB, but have closed it, this button allows you to open it again. The same can also be achieved with the showLastVFB ...

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Enable built-in frame buffer - Enables the use of built-in V-Ray frame buffer. Due to technical reasons, the original 3ds Max frame buffer still exists and is being created. However, when this feature is turned on - V-Ray will not render any data to the 3ds Max frame buffer. In order to preserve memory consumption we recommend that you set the original 3ds Max resolution to a very low value (like 100x100) and turn off the 3ds Max Virtual Frame Buffer from the common 3ds Max render settings ...

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Render to memory frame buffer - this will create a V-Ray frame buffer and will use it to store color data that you can observe while rendering and afterwards. If you wish to render really high resolutions that would not fit into memory or that may eat up a lot of your RAM not allowing for the scene to render properly - you can turn this feature off and use only Render to V-Ray raw image file feature ...

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Get resolution from 3ds Max - this will cause the V-Ray VFB to take its resolution from the 3ds Max common render settings ...

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Output resolution - this is the resolution that you wish to use with the V-Ray frame buffer ...

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Pixel aspect - specifies the pixel aspect for the rendered image in the V-Ray frame buffer ...
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Render to V-Ray image file - when this is on, V-Ray directly writes to disk the raw image data as it is being rendered. It does not store any data in the RAM, so this feature is very handy when rendering huge resolutions for preserving memory. If you wish to see what is being rendered, you can turn on the Generate preview setting. You can specify either a .vrimg or an .exr file for output ...

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Generate preview - this will create a small preview of what is being rendered. If you are not using the V-Ray memory frame buffer for conserving memory (i.e. Render to memory frame buffer is off), you can use this feature to see a small image of what is being actually rendered and stop the renderer if there is anything that looks wrong ...

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Save separate render channels - this option allows you to save the channels from the VFB into separate files. Use the Browse... button to specify the file. This option is available only when rendering to a memory frame buffer. If rendering is done only to a raw image file, the render channels can be extracted from that file after rendering is complete ...

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Save RGB and Save Alpha - these options allow you to disable saving of the RGB and Alpha channels respectively. This can be useful if you only want to generate other render channels. Note that V-Ray will still generate the RGB and Alpha channels, however they will not be saved ...

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that was a brief explaining to the frame buffer features wish u make use of it ...

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9/18/2008

1st lesson - about V-ray

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this is the first lesson in this category ...


V-Ray is a renderer plugin for 3ds Max. In order to use V-Ray, you must first select it as your current renderer. You can do that by clicking on the Assign... button in the Current renderers rollout of the Render Scene dialog ...



In 3ds Max 9 and later, the V-Ray parameters are divided into several tabs in the render scene dialog additionally each tab is divided into several rollouts ...

more detailed description of each rollout will be explained later God willing ...

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9/17/2008

v-ray lessons category

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praise be to allah ...

till now there is two categories and this will be the third God willing ...

in this category you will find lessons of the v-ray renderer parameters ...

these lessons will be brought from the help index from chaos group ...

you can see the full index here ...

hope you find it useful ...

this time questions are welcome ...

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9/15/2008

art gallery model

5 comments

this is a handmade model of an art gallery design project at the first year of architecture studying in mansoura department of architecture ...

the project ranked first ...

this model was created by using 400 gm canson paper and a silver spray ...





























this is a drawing of the main facade of the art gallery ...



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rocking chair

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this is a handmade model of a rocking chair using carton paper ...








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handmade models category

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god blessing ...

the cg category is well done ...

now i start a new category with the name of "handmade models" ...

in it you will find my hand made models and some information about the material used in it ...

hope you like it ...

as well comments are welcome ...

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a mosque night shot

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an exterior night shot of a mosque using 3ds max 9 and vray render...



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a desert villa

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an exterior of residential villa in the desert using 3ds max 9 and vray render...



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study hall

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a study hall using 3ds max and vray render ...











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interior night shot

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a night shot of the previous interior using 3ds max 9 and vray render...





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interior shot

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another interior shot of a residential apartment using 3ds max 9 and vray render ...







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interior shot

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an interior shot of a residential apartment using 3ds max 9 and vray render ...





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al jazeera logo

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al jazeera logo using 3ds max 9 ...


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cg category

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god blessing ...

now i started my first category in this blog " cg category " ...

in this category you will find my all cg works ...

hope you like it ...

comments are welcome ...

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In the name of allah

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finally i started my blog and blogging ...

i'm Ebraheem Mahmoud Imam a student at the architecture department of Mansoura university and a beginner CG artist ...

i hope this blog will help us to keep in touch and make use of our time ...

so in the name of allah i start ...

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developed by ebraheem imam