6/23/2010
4/10/2010
3/23/2010
Rihabilitation of Al-Mokhtalat Street
My latest architectural projects
The project consists of three main parts
- dealing with the urban design of the street itself
- designing a central building
- rehabilitation of three historical buildings
The first part had been submitted before the event of Tunisia and my one ranked first Al-Hamd lelah
This one was the total project including the three parts...
It was the biggest project I've ever presented myself... 10 boards with the size of A0
Unfortunately the project ranked fifth...
Hope you like it...
comments and cretinism are more than welcome... Read More......
11/12/2009
Philosophy of architecture
it was required to submit an A3 paper with the title of
11/09/2009
seminars committee...
seminars committee in echo group have a seminar later and i designed the poster to announce this event...
hope you like it...
comments are more than welcome... Read More......
Nothing is self sufficient...!!!
another movie to show organized by Echo group and another important vital issue...
it's very important to realize the devine architecture of earth...
11/06/2009
warning: global warming !
as the global warming became a fateful issue, echo group has organized a show about this issue...
a very powerful and a must see documentary movie was shown...
an inconvenient truth...
this movie Won 2 Oscars and Another 21 wins & 5 nominations...
11/03/2009
render and lighting...
my latest works with 3ds max after a long time...
the main buliding is from evemotion archexteriors and the environment, lighting and render are mine...
will use this as the central MPU building in Mokhtalat st.
hope you like it...
comments are more than welcome... Read More......
10/31/2009
Four Days
after about 4 months and half of absence...
have some good news Al-Hamdu Lillah...
lately we have a project to renovate Al-Mokhtalat st. and our proposal took the first place...
special thanks...
all to dr/ Alaa Al-Aeshy and arch\ Mokhtar Akl...
thanks to the nice group who helped me
Ahmed Al-Saa'y
Ahmed Al-Kiary
we have a nice presentation...
see a summary of the presentation here...
hope u like it...
comments are more than welcome...
Read More......
6/14/2009
Opel Astra GTC
Opel Astra GTC
software used:
3ds max 9
v-ray
hope you like it...
comments are more than welcome...
Read More......
5/26/2009
Main & Only
the main and the only shot of my latest architectural design project..
hope you like it...
comments are welcome... Read More......
5/18/2009
resort design project
with my new teamwork i finally finished my fifth architectural project...
the project ranked first ( grade A+ )...
thanks to Ahmed El-Khiary, Reda Fat-hy , Ahmed Hamdy for their efforts...
this is the presentation board of the project...
3/26/2009
see through...!!
"see through...!!" is the title of my latest interior visualization...
software used : 3ds max 9, v-ray

hope u like it... Read More......
3/03/2009
Feel nature..!!
just anthor villa visualisation using 3ds max 9 and v-ray...
hope you like it...
C&C are more than welcom... Read More......
2/20/2009
Image Sampler (Antialiasing) - 4th lesson
Image sampler
Type - specifies the image sampler type:
Fixed - this sampler always takes the same number of samples per pixel;
Adaptive QMC - this sampler takes a variable number of samples per pixel depending on the difference in the intensity of the pixels;
Adaptive subdivision - this sampler divides the image into an adaptive grid-like structure and refines depending on the difference in pixel intensity.
This section allows you to choose an antialiasing filter. All standard 3ds Max filters are supported with the exception of the Plate Match filter...
This is the simplest image sampler, and it takes a fixed number of samples for each pixel.
Subdivs - determines number of samples per pixel. When this is set to 1, one sample at the center of each pixel is taken. If this is greater than 1, the samples are distributed within the pixel. The actual number of pixels is the square of this parameter (e.g. 4 subdivs produce 16 samples per pixel).
Adaptive QMC sampler
This sampler makes a variable number of samples per pixel based on the difference in intensity between the pixel and its neighbors.
This is the preferred sampler for images with lots of small details and/or blurry effects (DOF, motion blur, glossy reflections etc). It also takes up less RAM than the Adaptive subdivision sampler.Min subdivs - determines the initial (minimum) number of samples taken for each pixel. You will rarely need to set this to more than 1, except if you have very thin lines that are not captured correctly, or fast moving objects if you use motion blur. The actual number of pixels is the square of this number (e.g. 4 subdivs produce 16 samples per pixel).
Max subdivs - determines the maximum number of samples for a pixel. The actual maximum number of sampler is the square of this number (e.g. 4 subdivs produces a maximum of 16 samples). Note that V-Ray may take less than the maximum number of samples, if the difference in intensity of the neighbouring pixels is small enough.
Use QMC sampler threshold - when this is on (the default), V-Ray will use the threshold specified in the QMC sampler to determine if more samples are needed for a pixel. When this is off, the Color threshold parameter will be used instead.
Color threshold - the threshold that will be used to determine if a pixel needs more samples. This is ignored if the Use QMC sampler threshold option is on.
Show samples - if this is on, V-Ray will show an image where the pixel brightness is directly proportional to the number of samples taken at this pixel. This is useful for fine-tuning the antialiasing of the image.
*********
Adaptive subdivision sampler
This is an advanced image sampler capable of undersampling (taking less than one sample per pixel). In the absence of blurry effects (direct GI, DOF, glossy reflection/reftaction etc) this is the best preferred image sampler in V-Ray. On average it takes fewer samples (and thus less time) to achieve the same image quality as the other image samplers. However, with detailed textures and/or blurry effects, it can be slower and produce worse results than the other two methods.
**Also note that this sampler takes up more RAM than the other two samplers.Min. rate - controls minimum number of samples per pixel. A value of zero means one sample per pixel; -1 means one sample every two pixels; -2 means one sample every 4 pixels etc.
Max. rate - controls maximum number of samples per pixel; zero means one sample per pixel, 1 means four samples, 2 means eight samples etc.
Color threshold - determines the sensitivity of the sampler to changes in pixel intensity. Lower values will produce better results, while higher values will be faster, but may leave some areas of similar intensity undersampled.
Randomize samples - displaces the samples slightly to produce better antialiasing of nearly horizontal or vertical lines.
Object outline - this will cause the image sampler to always supersample object edges (regardless of whether they actually need to be supersampled). This option has no effect if DOF or motion blur is enabled.
Normal threshold - this will supersample areas with sharply varying normals. This option has no effect if DOF or motion blur is enabled.
Show samples - if this is on, V-Ray will show an image where the pixel brightness is directly proportional to the number of samples taken at this pixel. This is useful for fine-tuning the antialiasing of the image.
Read More......
2/11/2009
They are wacthing you...!!
This is my very first work on Adobe Photoshop...
The Occupants movie poster...
and these are the original work files...
your comments are welcome...
Read More......
2/03/2009
Elementary school design project
this is the presentation board of the school design project...
shots of school project
finally we finished this damn design project...
no concept no form and no design even no good 3d shots...
despite this the project grade was " very good ++ " and ranked third !!!
10/12/2008
azbakia project shots
these are some shots of azbakia competition project using 3ds max 2009 and mental-ray renderer...






see the whole presentation board of the project...
comments are welcome...





























